it's difficult to tell where the player hitbox is because of how large the gun gets at times and how it's off-center from the player
it's difficult to tell where the player hitbox is because of how large the gun gets at times and how it's off-center from the player
I like how there are no light-class robot infiltrators
edit: god damn it, of course
there isn't a way to leave the controls menu. I'd also make your Shurikens have a more visible projectile so that it's easier to see yourself shoot since I just thought there wasn't a way to shoot when I first started playing. I also don't think that there should be a quit button on a flash game, it's odd. And I think something that would be fun would be if the gross little girl had different attacks.
wonderful time playing this game, the only technical issue is how the default song restarts every time you pick up or put down your key. Other than that the only thing it's missing is better visuals, but that's only cosmetic well done
oh weird, I haven't encountered this issue, do you mean the music foes back from the start? Because there is a dynamic music system in place which is supposed to add components to the main track depending on wether you have a key or not, but the actual timestamp isn't supposed to move (except in the northeat part of the dungeon where the mice steal your key)
Anyway thanks for playing :)
Cruising the Information Superhighway
Age 22
Crab Nebula
Joined on 11/30/18